Comic Relief US launches new Roblox game to help children build community virtually and in real life

Category: Education/Family

Listening

Unlocking Word Meanings

Read the following words/expressions found in today’s article.

  1. savvy / ˈsæv i / (adj.) – having practical knowledge, skills, and experience in something
    Example:

    She’s a savvy shopper who always finds the best deals online.


  2. inherent / ɪnˈhɛr ənt / (adj.) – existing as a natural or essential part of something
    Example:

    The desire for freedom is an inherent part of human nature.


  3. subtly / ˈsʌt l li / (adv.) – in a way that is not obvious or easy to notice
    Example:

    He subtly changed the subject when the conversation became uncomfortable.


  4. stigma / ˈstɪg mə / (n.) – a strong feeling of disapproval that most people in a society have about something, especially when it is unfair
    Example:

    The stigma of mental health problems prevents people from getting the help they need.


  5. mindset / ˈmaɪndˌsɛt / (n.) – a person’s way of thinking, attitude, or opinions about something
    Example:

    Her positive mindset about challenges helped her succeed.


Article

Read the text below.

The notion that online gaming could help players develop charitable habits seemed bold when the anti-poverty nonprofit Comic Relief US tested its own multiverse on the popular world-building app Roblox last year.


As philanthropy wrestles with how to authentically engage new generations of digitally savvy donors, Comic Relief US CEO Alison Moore said it was “audacious” to design an experience that still maintained the “twinkle” of the organization that’s behind entertainment-driven fundraisers like Red Nose Day.


But the launch was successful enough that Comic Relief US is expanding the game this year. Kids Relief’s second annual “Game to Change the World” campaign features a magical new Roblox world, an exclusive virtual concert, and a partner in children’s television pioneer Nickelodeon.


The goal is to instill empathy and raise money through a scavenger hunt across various realms, including SpongeBob SquarePants and Teenage Mutant Ninja Turtles. Users travel through portals to collect magical tools that will improve their surroundings. The net proceeds from in-game purchases will be donated.


The community-building inherent in collaborative gaming is intended to subtly encourage off-screen acts of kindness.


Nickelodeon is also promoting an instructional guide for kids to start their own local projects in real life, such as backpack drives.


Charitable donations are increasingly being made through gaming, according to business strategist Marcus Howard.


The fit comes naturally, he said, considering that young people value experiences such as gaming over the material possessions that past generations might have bought at a charitable auction.


But he finds that partners must overcome the negative stigma associated with online chat rooms. To its credit, Howard said, Roblox combines the creativity of popular competitor Fortnite with less “toxicity” because of its emphasis on cooperation over competition.


Comic Relief US kept in mind the need to build a game that appeals to both children and their parents, Moore said.


To navigate that tricky balance, the nonprofit has adopted a mindset that she credits Nickelodeon with originating: Include parents in the conversation but speak to their children.


“Good games are good games,” Moore said. “Good games that make me feel good are good things.”


This article was provided by The Associated Press.


Viewpoint Discussion

Enjoy a discussion with your tutor.

Discussion A

  • How do you feel about using games to engage young people in charitable activities? Why do you think it is important to find new ways to engage young people in charitable activities? Discuss.
  • In your country, how do you think young people can participate in charitable activities? What do you think is the impact of engaging children in charitable activities at a young age? Discuss.

Discussion B

  • How do you feel about the idea of parents being involved in their children’s online gaming experiences? Do you think it’s necessary? Discuss.
  • When you were a child, did your parents or guardians ever join you in your games or activities? How did it affect your experience? What do you think are the effects of parents participating in their children’s activities? Discuss.